head to head
MegabonkvsOnce Human
Megabonk leans Optimization (Systems & Chaos); Once Human leans Optimization (Practiced Mastery).
MegabonkOnce Human
Axis by axis
Execution4 vs 5
Once Human leans harder on execution: Third-person shooting and dodge rolls require real aim and timing
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Megabonk leans harder on variance: Item and upgrade rolls shape every run's build
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

