head to head
Mercenaries: Playground of DestructionvsRise of the Tomb Raider
Mercenaries: Playground of Destruction leans Optimization (Practiced Mastery); Rise of the Tomb Raider leans Optimization (Practiced Mastery).
Mercenaries: Playground of DestructionRise of the Tomb Raider
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Mercenaries: Playground of Destruction leans harder on reads: Faction armies follow simple scripted aggression
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

