head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
A merge-puzzle auto-battler about composing strong squads to retake castles.

Optimization · Pure Optimization
A colorful loot ARPG where theorycrafting builds beats anything your hands do.
Merge & Blade leans Optimization (Pure Optimization); Torchlight II leans Optimization (Pure Optimization).
Torchlight II leans a little harder on execution, though the gap is small.
Merge & Blade
Placing and merging units, no twitch input
Torchlight II
Faster combat asks for dodging and skill timing
Merge & Blade leans a little harder on reads, though the gap is small.
Merge & Blade
Monster armies scripted, not adaptive opponents
Torchlight II
Enemies are scripted swarms, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Merge & Blade
Unit draws from merging inject roguelike randomness
Torchlight II
Loot rolls and random maps drive the chase
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Merge & Blade
Building optimal merged squads for auto-battles is the game
Torchlight II
Skill trees and gear synergies decide character power
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.