head to head
Metal Gear: Ghost Babel asks more than SuperHot, and the gap is optimization.

Optimization · Pure Optimization
A Game Boy Metal Gear whose grading system turns each stage into a route-optimization puzzle.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Metal Gear: Ghost Babel leans Optimization (Pure Optimization); SuperHot leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear: Ghost Babel
Tight Game Boy stealth with demanding boss execution.
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Metal Gear: Ghost Babel leans a little harder on reads, though the gap is small.
Metal Gear: Ghost Babel
Guards are deterministic patrol scripts.
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear: Ghost Babel
Compact stages hide little once explored.
SuperHot
Spawn order is unknown on a first attempt only
Metal Gear: Ghost Babel leans clearly harder on optimization.
Metal Gear: Ghost Babel
Rank system pushes fully optimized, no-alert perfect runs.
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.