head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
High-speed cyborg slasher built on precise parries and slicing anything in half.

Execution · Practiced Mastery
Drilling fixed enemy movesets until parry-perfect execution carries a run.
Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Sifu leans Execution (Practiced Mastery).
Sifu leans a little harder on execution, though the gap is small.
Metal Gear Rising: Revengeance
parry timing and blade-mode cuts demand sharp reactions
Sifu
Parry and dodge timing on tight windows is everything
Sifu leans a little harder on reads, though the gap is small.
Metal Gear Rising: Revengeance
bosses telegraph fixed patterns
Sifu
Enemies attack from fixed movesets, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Rising: Revengeance
deterministic encounters
Sifu
Levels are deterministic once learned
Sifu leans a little harder on optimization, though the gap is small.
Metal Gear Rising: Revengeance
learning movesets and upgrade priorities
Sifu
Learning movesets, shortcuts and the aging economy is the meta
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.