head to head
Metal Gear Rising: RevengeancevsSin & Punishment: Star Successor
Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Sin & Punishment: Star Successor leans Execution (Pure Mechanics).
Metal Gear Rising: RevengeanceSin & Punishment: Star Successor
Axis by axis
Execution8 vs 9
Sin & Punishment: Star Successor leans harder on execution: Dodging dense bullet patterns while aiming is a motor ceiling
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Metal Gear Rising: Revengeance leans harder on optimization: learning movesets and upgrade priorities
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

