head to head

Metal Gear Rising: Revengeance cover artvsSin & Punishment: Star Successor cover art

Metal Gear Rising: RevengeancevsSin & Punishment: Star Successor

Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Sin & Punishment: Star Successor leans Execution (Pure Mechanics).

EXECUTION8 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10
Metal Gear Rising: RevengeanceSin & Punishment: Star Successor

Axis by axis

Execution8 vs 9

Sin & Punishment: Star Successor leans harder on execution: Dodging dense bullet patterns while aiming is a motor ceiling

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization6 vs 5

Metal Gear Rising: Revengeance leans harder on optimization: learning movesets and upgrade priorities

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Metal Gear Rising: Revengeance

full breakdown

Sin & Punishment: Star Successor