head to head
Metal Gear Rising: RevengeancevsTetris DX
Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Tetris DX leans Execution (Pure Mechanics).
Metal Gear Rising: RevengeanceTetris DX
Axis by axis
Execution8 vs 9
Tetris DX leans harder on execution: Precise placement under accelerating gravity decides every game
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Tetris DX leans harder on variance: Random pieces are bounded and rapidly mappable
Optimization6 vs 4
Metal Gear Rising: Revengeance leans harder on optimization: learning movesets and upgrade priorities
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

