head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
High-speed cyborg slasher built on precise parries and slicing anything in half.

Execution · Pure Mechanics
A Tetris variant collection testing piece-placement speed and stacking.
Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Tetris Party leans Execution (Pure Mechanics).
Tetris Party leans a little harder on execution, though the gap is small.
Metal Gear Rising: Revengeance
parry timing and blade-mode cuts demand sharp reactions
Tetris Party
Precise fast piece placement decides every game
Tetris Party leans a little harder on reads, though the gap is small.
Metal Gear Rising: Revengeance
bosses telegraph fixed patterns
Tetris Party
Versus mode adds slight attack-timing prediction
Tetris Party leans a little harder on variance, though the gap is small.
Metal Gear Rising: Revengeance
deterministic encounters
Tetris Party
Piece bag is random but bounded and mappable
Metal Gear Rising: Revengeance leans a little harder on optimization, though the gap is small.
Metal Gear Rising: Revengeance
learning movesets and upgrade priorities
Tetris Party
Stacking strategy has known optimal patterns
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.