head to head
Metal Gear Rising: RevengeancevsTouhou Luna Nights
Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Touhou Luna Nights leans Execution (Pure Mechanics).
Metal Gear Rising: RevengeanceTouhou Luna Nights
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 1
Touhou Luna Nights leans harder on reads: Boss patterns are fully scripted danmaku
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 5
Metal Gear Rising: Revengeance leans harder on optimization: learning movesets and upgrade priorities
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

