head to head

Metal Gear Rising: Revengeance cover artvsTrackMania Nations cover art

Metal Gear Rising: RevengeancevsTrackMania Nations

Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); TrackMania Nations leans Execution (Pure Mechanics).

EXECUTION8 /10READS0 /10VARIANCE1 /10OPTIMIZATION6 /10
Metal Gear Rising: RevengeanceTrackMania Nations

Axis by axis

Execution8 vs 9

TrackMania Nations leans harder on execution: Hundredths-perfect inputs on fixed tracks are the entire game

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 0

Metal Gear Rising: Revengeance leans harder on variance: deterministic encounters

Optimization6 vs 6

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Metal Gear Rising: Revengeance

full breakdown

TrackMania Nations