head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
High-speed cyborg slasher built on precise parries and slicing anything in half.

Execution · Practiced Mastery
A speedrun shooter testing teleport execution against optimised level routes.
Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Velocity Ultra leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Rising: Revengeance
parry timing and blade-mode cuts demand sharp reactions
Velocity Ultra
Teleport precision at full throttle defines perfect medals
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Rising: Revengeance
bosses telegraph fixed patterns
Velocity Ultra
Hazards are fixed level geometry, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Rising: Revengeance
deterministic encounters
Velocity Ultra
Levels are identical every attempt
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Rising: Revengeance
learning movesets and upgrade priorities
Velocity Ultra
Route planning through bomb switches is half the score chase
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.