head to head
Metal Gear Rising: RevengeancevsWuchang: Fallen Feathers
Metal Gear Rising: Revengeance leans Execution (Practiced Mastery); Wuchang: Fallen Feathers leans Execution (Practiced Mastery).
Metal Gear Rising: RevengeanceWuchang: Fallen Feathers
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 1
Wuchang: Fallen Feathers leans harder on reads: Bosses are hard but fully scripted
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 7
Wuchang: Fallen Feathers leans harder on optimization: Builds, skill trees, and moveset study converge to wins
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

