head to head
Metal Gear Solid 2: Sons of LibertyvsTenchu: Wrath of Heaven
Metal Gear Solid 2: Sons of Liberty leans Optimization (Practiced Mastery); Tenchu: Wrath of Heaven leans Optimization (Practiced Mastery).
Metal Gear Solid 2: Sons of LibertyTenchu: Wrath of Heaven
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
Metal Gear Solid 2: Sons of Liberty leans harder on reads: Guards radio for backup on scripted triggers, not adaptive tactics
Variance2 vs 3
Tenchu: Wrath of Heaven leans harder on variance: Enemy layouts shuffle between difficulty layouts
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

