head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A stealth-action game where planning routes past scripted guards is the deep skill.

Optimization · Practiced Mastery
A squad-based Star Wars shooter where commanding your clone team wins battles.
Metal Gear Solid 2: Substance leans Optimization (Practiced Mastery); Star Wars: Republic Commando leans Optimization (Practiced Mastery).
Star Wars: Republic Commando leans a little harder on execution, though the gap is small.
Metal Gear Solid 2: Substance
stealth timing and aim matter
Star Wars: Republic Commando
Solid gunplay but squad does much lifting
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 2: Substance
guards are scripted, no adaptation
Star Wars: Republic Commando
Droid AI follows fixed behaviours
Star Wars: Republic Commando leans a little harder on variance, though the gap is small.
Metal Gear Solid 2: Substance
minor patrol randomness
Star Wars: Republic Commando
Encounters are scripted and repeatable
Star Wars: Republic Commando leans a little harder on optimization, though the gap is small.
Metal Gear Solid 2: Substance
stealth routes and gadgets solvable
Star Wars: Republic Commando
Squad positioning and order timing decide fights
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.