head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Learning fixed boss patterns and managing survival systems through a linear jungle infiltration.

Optimization · Practiced Mastery
Precisely timing simultaneous character actions to execute optimal stealth routes through fixed guard patterns.
Metal Gear Solid 3: Snake Eater leans Optimization (Practiced Mastery); Shadow Tactics: Blades of the Shogun leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 3: Snake Eater
CQC execution, camouflage switching speed, and boss timing are demanding
Shadow Tactics: Blades of the Shogun
Precise timing windows on simultaneous multi-character abilities matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 3: Snake Eater
The Cobra unit fights with scripted abilities; no real-time player profiling
Shadow Tactics: Blades of the Shogun
Guard patrol routes are fixed; no opponent models you
Shadow Tactics: Blades of the Shogun leans a little harder on variance, though the gap is small.
Metal Gear Solid 3: Snake Eater
Camouflage index and food supply introduce hidden-state management
Shadow Tactics: Blades of the Shogun
Guard cone randomness is minimal once patterns are learned
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 3: Snake Eater
Camo pattern matching and boss moveset mastery are fully learnable
Shadow Tactics: Blades of the Shogun
Route planning and ability combo sequencing reduce to near-perfect solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.