head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Learning fixed boss patterns and managing survival systems through a linear jungle infiltration.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Metal Gear Solid 3: Snake Eater leans Optimization (Practiced Mastery); SuperHot leans Optimization (Practiced Mastery).
Metal Gear Solid 3: Snake Eater leans a little harder on execution, though the gap is small.
Metal Gear Solid 3: Snake Eater
CQC execution, camouflage switching speed, and boss timing are demanding
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Metal Gear Solid 3: Snake Eater leans a little harder on reads, though the gap is small.
Metal Gear Solid 3: Snake Eater
The Cobra unit fights with scripted abilities; no real-time player profiling
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 3: Snake Eater
Camouflage index and food supply introduce hidden-state management
SuperHot
Spawn order is unknown on a first attempt only
Metal Gear Solid 3: Snake Eater leans a little harder on optimization, though the gap is small.
Metal Gear Solid 3: Snake Eater
Camo pattern matching and boss moveset mastery are fully learnable
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.