head to head
Metal Gear Solid 3: Snake EatervsTom Clancy's Splinter Cell: Double Agent
Metal Gear Solid 3: Snake Eater leans Optimization (Practiced Mastery); Tom Clancy's Splinter Cell: Double Agent leans Optimization (Practiced Mastery).
Metal Gear Solid 3: Snake EaterTom Clancy's Splinter Cell: Double Agent
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 2
Tom Clancy's Splinter Cell: Double Agent leans harder on reads: Trust meter pressure is scripted, not adaptive.
Variance2 vs 3
Tom Clancy's Splinter Cell: Double Agent leans harder on variance: Branching trust outcomes are unknown on first play.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

