head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Stealth systems mastery against scripted guards with moderate execution needs.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Metal Gear Solid 3: Subsistence leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Metal Gear Solid 3: Subsistence leans a little harder on execution, though the gap is small.
Metal Gear Solid 3: Subsistence
CQC, aiming and timed escapes demand real but moderate precision
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 3: Subsistence
Guards and bosses run rich but ultimately scripted behaviours
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid 3: Subsistence
Patrols and boss quirks are unknown only until studied
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Metal Gear Solid 3: Subsistence leans a little harder on optimization, though the gap is small.
Metal Gear Solid 3: Subsistence
Camo, food and route systems reward deep mastery
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.