head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
Solving guard patrols and survival systems through planned stealth routing.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.
Metal Gear Solid Delta: Snake Eater leans Optimization (Pure Optimization); SuperHot leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid Delta: Snake Eater
Stealth movement and CQC need care, not twitch mastery
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Metal Gear Solid Delta: Snake Eater leans a little harder on reads, though the gap is small.
Metal Gear Solid Delta: Snake Eater
Guards follow vision-cone scripts, not adaptive minds
SuperHot
Red guys follow spawn scripts, not minds
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Gear Solid Delta: Snake Eater
Patrol routes unknown only until observed
SuperHot
Spawn order is unknown on a first attempt only
Metal Gear Solid Delta: Snake Eater leans a little harder on optimization, though the gap is small.
Metal Gear Solid Delta: Snake Eater
Camo, routing, food and boss knowledge solve every encounter
SuperHot
Each level is a solvable movement-and-kill-order puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.