head to head
Metal Gear Solid: IntegralvsSplinter Cell: Blacklist
Metal Gear Solid: Integral leans Optimization (Practiced Mastery); Splinter Cell: Blacklist leans Optimization (Practiced Mastery).
Metal Gear Solid: IntegralSplinter Cell: Blacklist
Axis by axis
Execution4 vs 6
Splinter Cell: Blacklist leans harder on execution: Mark-and-execute and fast takedowns raise the physical ceiling
Reads0 vs 1
Splinter Cell: Blacklist leans harder on reads: Enemies react on scripted alert logic, not player-specific profiling
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Splinter Cell: Blacklist leans harder on optimization: SMI scoring system incentivises optimal ghost, panther, or assault routing
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

