head to head

Metal Gear Solid: Integral cover artvsSplinter Cell: Blacklist cover art

Metal Gear Solid: IntegralvsSplinter Cell: Blacklist

Metal Gear Solid: Integral leans Optimization (Practiced Mastery); Splinter Cell: Blacklist leans Optimization (Practiced Mastery).

EXECUTION4 /10READS0 /10VARIANCE2 /10OPTIMIZATION6 /10
Metal Gear Solid: IntegralSplinter Cell: Blacklist

Axis by axis

Execution4 vs 6

Splinter Cell: Blacklist leans harder on execution: Mark-and-execute and fast takedowns raise the physical ceiling

Reads0 vs 1

Splinter Cell: Blacklist leans harder on reads: Enemies react on scripted alert logic, not player-specific profiling

Variance2 vs 2

Even - both lean on variance about the same.

Optimization6 vs 7

Splinter Cell: Blacklist leans harder on optimization: SMI scoring system incentivises optimal ghost, panther, or assault routing

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Metal Gear Solid: Integral

full breakdown

Splinter Cell: Blacklist