head to head
Metal Gear Solid V: The Phantom PainvsRiders of Icarus
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery); Riders of Icarus leans Optimization (Practiced Mastery).
Metal Gear Solid V: The Phantom PainRiders of Icarus
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads2 vs 2
Even - both lean on reads about the same.
Variance3 vs 4
Riders of Icarus leans harder on variance: Familiar taming success rates add meaningful hidden variance
Optimization7 vs 6
Metal Gear Solid V: The Phantom Pain leans harder on optimization: Mother Base, loadouts, fulton economy deeply solvable.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

