head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-ended stealth sandbox built on base-building and adaptive AI.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Metal Gear Solid V: The Phantom Pain leans a little harder on execution, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Stealth and shooting inputs both matter.
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
Metal Gear Solid V: The Phantom Pain leans a little harder on reads, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Guards adapt loadouts across missions, light modeling.
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
Metal Gear Solid V: The Phantom Pain leans a little harder on variance, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Patrols, weather, supply drops randomize runs.
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Metal Gear Solid V: The Phantom Pain leans a little harder on optimization, though the gap is small.
Metal Gear Solid V: The Phantom Pain
Mother Base, loadouts, fulton economy deeply solvable.
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.