head to head
Metal: HellsingervsTetris Effect
Metal: Hellsinger leans Execution (Pure Mechanics); Tetris Effect leans Execution (Pure Mechanics).
Metal: HellsingerTetris Effect
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 2
Tetris Effect leans harder on variance: Randomised bag is bounded and quickly mappable
Optimization5 vs 4
Metal: Hellsinger leans harder on optimization: weapon choice and streak management for scores
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

