head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Pure Mechanics
Arcade run-and-gun whose one-credit clears demand total spawn memorization and twitch.

Execution · Pure Mechanics
A bullet-hell shooter testing precise dodging through fixed dense patterns.
Metal Slug 3 leans Execution (Pure Mechanics); Rolling Gunner leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 3
one-hit deaths demand frame-level dodging and aim
Rolling Gunner
Dodging dense bullet patterns is the entire skill ceiling
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 3
every enemy wave is scripted
Rolling Gunner
Solo arcade, enemies are scripted not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 3
branching paths vary runs slightly
Rolling Gunner
Patterns are fixed once learned, minimal randomness
Metal Slug 3 leans a little harder on optimization, though the gap is small.
Metal Slug 3
memorizing spawns is the path to a one-credit clear
Rolling Gunner
Scoring routes and the rolling-gun mechanic reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.