head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
A run-and-gun arcade shooter that is almost pure twitch execution.

Execution · Pure Mechanics
A punishing momentum-control climber testing precise pogo-stick execution.
Metal Slug 5 leans Execution (Pure Mechanics); Pogostuck: Rage With Your Friends leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
precise dodge/shoot run-and-gun demands
Pogostuck: Rage With Your Friends
Brutally precise pogo momentum control decides every climb
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
enemy waves are fully scripted patterns
Pogostuck: Rage With Your Friends
Solo - other players don't oppose you
Metal Slug 5 leans a little harder on variance, though the gap is small.
Metal Slug 5
minor drop and spawn randomness
Pogostuck: Rage With Your Friends
Physics are deterministic, nothing random
Pogostuck: Rage With Your Friends leans a little harder on optimization, though the gap is small.
Metal Slug 5
weapon pickup and route memorization
Pogostuck: Rage With Your Friends
Learning the optimal route up the mountain rewards mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.