head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
A run-and-gun arcade shooter that is almost pure twitch execution.

Execution · Pure Mechanics
An endless runner testing reactive jump and dash timing for distance.
Metal Slug 5 leans Execution (Pure Mechanics); Robot Unicorn Attack leans Execution (Pure Mechanics).
Metal Slug 5 leans a little harder on execution, though the gap is small.
Metal Slug 5
precise dodge/shoot run-and-gun demands
Robot Unicorn Attack
Precise jump and dash timing decides every run
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
enemy waves are fully scripted patterns
Robot Unicorn Attack
Solo endless runner, no opponent
Robot Unicorn Attack leans a little harder on variance, though the gap is small.
Metal Slug 5
minor drop and spawn randomness
Robot Unicorn Attack
Procedural obstacle generation adds reaction demand
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug 5
weapon pickup and route memorization
Robot Unicorn Attack
Limited strategy beyond reactive timing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.