head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Memorising enemy spawns then executing pixel-precise dodges for the one-credit clear.

Execution · Practiced Mastery
Memorising spawn patterns then executing them flawlessly under one-hit-death rules.
Metal Slug X leans Execution (Practiced Mastery); Super Contra leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug X
Dodging dense bullet patterns demands precise reflexes
Super Contra
One-hit deaths demand precise dodging and constant accurate fire
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug X
Every enemy wave is a fixed memorisable script
Super Contra
Alien waves follow fixed spawn scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug X
Nothing meaningful is random once routes are learned
Super Contra
Nothing random once spawn patterns are memorised
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug X
One-credit clears come from memorising spawns and weapon routes
Super Contra
Memorising spawns and weapon routes is half the run
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.