head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.

Execution · Practiced Mastery
A voxel-based arcade shooter where precise movement and optimal human-rescue sequencing drive score.
Metal Slug leans Execution (Practiced Mastery); Resogun leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
Resogun
Precise overdrive timing and bullet-threading at high speed
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Enemies follow fixed arcade scripts, never adapt
Resogun
Scripted enemy formations only
Resogun leans a little harder on variance, though the gap is small.
Metal Slug
Spawns are nearly deterministic once a stage is learned
Resogun
Particle-based destruction and some randomised enemy entry points
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
One-credit clears come from memorising routes and spawn patterns
Resogun
Keeper rescue sequencing and phase timing are fully learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.