head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.

Execution · Practiced Mastery
Nintendo's branching rail shooter where score medals demand perfected routes.
Metal Slug leans Execution (Practiced Mastery); Star Fox 64 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
Star Fox 64
Rail-shooter aim, barrel rolls, and boost timing are everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Enemies follow fixed arcade scripts, never adapt
Star Fox 64
Entirely scripted bosses and waves
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Spawns are nearly deterministic once a stage is learned
Star Fox 64
Fully deterministic once routes are known
Star Fox 64 leans a little harder on optimization, though the gap is small.
Metal Slug
One-credit clears come from memorising routes and spawn patterns
Star Fox 64
Medal scores and route branches reward total memorization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.