head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.

Execution · Pure Mechanics
One-hit-kill room clearing where dive timing and aim decide everything.
Metal Slug leans Execution (Practiced Mastery); The Hong Kong Massacre leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
The Hong Kong Massacre
One-hit deaths make dive-and-shoot precision everything
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Enemies follow fixed arcade scripts, never adapt
The Hong Kong Massacre
Enemies react on fixed triggers, never modelling you
The Hong Kong Massacre leans a little harder on variance, though the gap is small.
Metal Slug
Spawns are nearly deterministic once a stage is learned
The Hong Kong Massacre
Enemy placements are scripted-but-unknown on first attempt
Metal Slug leans a little harder on optimization, though the gap is small.
Metal Slug
One-credit clears come from memorising routes and spawn patterns
The Hong Kong Massacre
Room-clearing order and slow-mo budgeting reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.