head to head
Metal SlugvsTouhou Chireiden: Subterranean Animism
Metal Slug leans Execution (Practiced Mastery); Touhou Chireiden: Subterranean Animism leans Execution (Pure Mechanics).
Metal SlugTouhou Chireiden: Subterranean Animism
Axis by axis
Execution8 vs 9
Touhou Chireiden: Subterranean Animism leans harder on execution: Pixel-precise weaving through dense bullet patterns is everything
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

