head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Twitch dodging and shooting layered over memorised arcade stage routes.

Execution · Pure Mechanics
An arcade shmup testing dodge precision and memorised wave routing.
Metal Slug leans Execution (Practiced Mastery); TwinBee leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Dodging dense bullet patterns and precise shots carry every credit
TwinBee
Dodging bullet patterns while juggling bells demands constant precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metal Slug
Enemies follow fixed arcade scripts, never adapt
TwinBee
Enemy waves are fully scripted arcade patterns
TwinBee leans a little harder on variance, though the gap is small.
Metal Slug
Spawns are nearly deterministic once a stage is learned
TwinBee
Bell power-up juggling adds small randomness, quickly mapped
Metal Slug leans a little harder on optimization, though the gap is small.
Metal Slug
One-credit clears come from memorising routes and spawn patterns
TwinBee
Memorising wave layouts and bell routes drives high scores
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.