head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Open-zone Metro entry trading tunnels for a cross-Russia survival journey.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
Metro Exodus leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metro Exodus
open-zone gunplay and stealth takedowns
The Last of Us
Aim, stealth timing, and scarce-ammo combat
The Last of Us leans a little harder on reads, though the gap is small.
Metro Exodus
human and mutant AI is mappable
The Last of Us
Enemy AI searches but follows mappable routines
Metro Exodus leans a little harder on variance, though the gap is small.
Metro Exodus
weather and patrols add mild uncertainty
The Last of Us
Encounter layouts unknown first time only
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metro Exodus
crafting, scavenging, and approach planning
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.