head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A post-apocalyptic shooter balancing stealth precision with careful resource management.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Metro: Last Light Redux leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metro: Last Light Redux
aim and stealth timing matter
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metro: Last Light Redux
mutants and humans are scripted
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Metro: Last Light Redux leans a little harder on variance, though the gap is small.
Metro: Last Light Redux
resource scarcity and encounters random
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metro: Last Light Redux
resource management and routing solvable
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.