head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
A post-apocalyptic shooter balancing stealth precision with careful resource management.

Optimization · Practiced Mastery
An open-world action game about blowing up Nazi installations across a stylized black-and-white Paris.
Metro: Last Light Redux leans Execution (Practiced Mastery); The Saboteur leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metro: Last Light Redux
aim and stealth timing matter
The Saboteur
Climbing, driving and shootouts need moderate dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metro: Last Light Redux
mutants and humans are scripted
The Saboteur
Nazi alarm AI follows predictable suspicion rules
Metro: Last Light Redux leans a little harder on variance, though the gap is small.
Metro: Last Light Redux
resource scarcity and encounters random
The Saboteur
Patrols vary slightly across the open city
The Saboteur leans a little harder on optimization, though the gap is small.
Metro: Last Light Redux
resource management and routing solvable
The Saboteur
Plotting demolition targets and escape routes is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.