head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
Tense, linear Metroid hunted through a station by a clone of yourself.

Optimization · Practiced Mastery
A rhythm-strategy game commanding tribal warriors through drumbeat commands.
Metroid Fusion leans Execution (Practiced Mastery); Patapon Remastered leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid Fusion
demanding bosses for a 2D Metroid
Patapon Remastered
Rhythm-timing inputs are the core execution challenge.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid Fusion
SA-X stalking runs on fixed scripts
Patapon Remastered
No adaptive opponent, scripted enemy encounters.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid Fusion
first-encounter dread fades once mapped
Patapon Remastered
Some randomized loot and item drops.
Patapon Remastered leans a little harder on optimization, though the gap is small.
Metroid Fusion
guided structure still rewards route and pattern knowledge
Patapon Remastered
Unit composition and rhythm-command strategy are deeply solvable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.