head to head
Metroid FusionvsRick Dangerous
Metroid Fusion leans Execution (Practiced Mastery); Rick Dangerous leans Optimization (Practiced Mastery).
Metroid FusionRick Dangerous
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 4
Rick Dangerous leans harder on variance: Unknowable first-time death traps until memorised.
Optimization6 vs 7
Rick Dangerous leans harder on optimization: Converges to pure trap-by-trap route memorisation.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

