head to head
Metroid: Samus Returns asks more than The Witcher 3: Wild Hunt, and the gap is execution.

Execution · Practiced Mastery
The 3DS remake of Metroid II built around a precisely timed melee counter.

Optimization · Practiced Mastery
A narrative action RPG where build planning matters more than reflex execution.
Metroid: Samus Returns leans Execution (Practiced Mastery); The Witcher 3: Wild Hunt leans Optimization (Practiced Mastery).
Metroid: Samus Returns leans clearly harder on execution.
Metroid: Samus Returns
Melee-counter timing defines nearly every fight.
The Witcher 3: Wild Hunt
Combat timing matters but generous dodges forgive sloppy play.
The Witcher 3: Wild Hunt leans a little harder on reads, though the gap is small.
Metroid: Samus Returns
Counters punish scripted lunges, not adaptation.
The Witcher 3: Wild Hunt
Enemies use fixed AI behaviours; no adaptation.
The Witcher 3: Wild Hunt leans a little harder on variance, though the gap is small.
Metroid: Samus Returns
Fixed map and encounters.
The Witcher 3: Wild Hunt
Loot rolls and minor combat variance only.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid: Samus Returns
Aeion management and ability routing matter.
The Witcher 3: Wild Hunt
Builds, alchemy, and quest routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.