head to head
Metroid: Zero MissionvsTreasure Island Dizzy
Metroid: Zero Mission leans Execution (Practiced Mastery); Treasure Island Dizzy leans Optimization (Practiced Mastery).
Metroid: Zero MissionTreasure Island Dizzy
Axis by axis
Execution6 vs 5
Metroid: Zero Mission leans harder on execution: polished 2D movement plus a stealth finale
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization6 vs 7
Treasure Island Dizzy leans harder on optimization: Inventory sequencing across the island is the real puzzle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

