head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Remake of the original Metroid with modern movement and a stealth epilogue.

Execution · Practiced Mastery
A top-down shooter about mowing through zombie hordes with upgradable weapons.
Metroid: Zero Mission leans Execution (Practiced Mastery); Zombie Shooter 2 leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid: Zero Mission
polished 2D movement plus a stealth finale
Zombie Shooter 2
twin-stick aim against zombie hordes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid: Zero Mission
enemies and pirates are scripted
Zombie Shooter 2
scripted zombie waves, no adaptation
Zombie Shooter 2 leans a little harder on variance, though the gap is small.
Metroid: Zero Mission
hidden passages unknown only once
Zombie Shooter 2
loot drops and spawn randomness
Metroid: Zero Mission leans a little harder on optimization, though the gap is small.
Metroid: Zero Mission
sequence breaks and route optimization are celebrated
Zombie Shooter 2
weapon upgrade and build optimization
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.