head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
The 1986 original that defined exploration-driven, secret-riddled platforming.

Execution · Practiced Mastery
Loot-driven co-op heist shooter where builds and route knowledge make perfect crimes.
Metroid leans Optimization (Practiced Mastery); Payday 2 leans Execution (Practiced Mastery).
Payday 2 leans a little harder on execution, though the gap is small.
Metroid
stiff NES jumps and tough enemy contact
Payday 2
Sustained gunfights and stealth execution under pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid
creatures follow fixed movement
Payday 2
Cops and guards follow spawn scripts
Payday 2 leans a little harder on variance, though the gap is small.
Metroid
unmarked secrets and bombable blocks hide the map
Payday 2
Random vault locations, guard patrols, and escrow rolls
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Metroid
route and item knowledge transforms the game
Payday 2
Skill builds and stealth route planning per heist
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.