head to head

Metroid cover artvsTomb Raider cover art

MetroidvsTomb Raider

Metroid leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).

EXECUTION5 /10READS0 /10VARIANCE3 /10OPTIMIZATION6 /10
MetroidTomb Raider

Axis by axis

Execution5 vs 5

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance3 vs 2

Metroid leans harder on variance: unmarked secrets and bombable blocks hide the map

Optimization6 vs 7

Tomb Raider leans harder on optimization: Levels are spatial puzzles with solvable routes

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Metroid

full breakdown

Tomb Raider