head to head
MetroidvsTomb Raider
Metroid leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
MetroidTomb Raider
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Metroid leans harder on variance: unmarked secrets and bombable blocks hide the map
Optimization6 vs 7
Tomb Raider leans harder on optimization: Levels are spatial puzzles with solvable routes
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

