head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Practiced Mastery
Global flight sim built on real weather and procedures.

Execution · Practiced Mastery
Physical VR combat plus scavenging economy management under time pressure.
Microsoft Flight Simulator (2020) leans Execution (Practiced Mastery); The Walking Dead: Saints & Sinners leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Microsoft Flight Simulator (2020)
Procedure execution, instrument flying skill
The Walking Dead: Saints & Sinners
Physical VR stabs, aim and reloads under pressure are real skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Microsoft Flight Simulator (2020)
No adaptive opponents, ATC scripted
The Walking Dead: Saints & Sinners
Walkers and human NPCs follow scripted behaviour
The Walking Dead: Saints & Sinners leans a little harder on variance, though the gap is small.
Microsoft Flight Simulator (2020)
Real weather and live traffic
The Walking Dead: Saints & Sinners
Scavenging finds and encounter layouts vary per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Microsoft Flight Simulator (2020)
Flight planning, systems mastery, routing
The Walking Dead: Saints & Sinners
Crafting economy, stamina and route planning drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.