head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Global flight sim built on real weather and procedures.

Execution · Practiced Mastery
FPS gunfights under roguelite loot variance and a compounding build system.
Microsoft Flight Simulator (2020) leans Execution (Practiced Mastery); Witchfire leans Execution (Practiced Mastery).
Witchfire leans a little harder on execution, though the gap is small.
Microsoft Flight Simulator (2020)
Procedure execution, instrument flying skill
Witchfire
Gunplay and movement under pressure carry each expedition
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Microsoft Flight Simulator (2020)
No adaptive opponents, ATC scripted
Witchfire
Enemies are scripted AI, never modelling you
Witchfire leans a little harder on variance, though the gap is small.
Microsoft Flight Simulator (2020)
Real weather and live traffic
Witchfire
Run loot and arena spawns shuffle between expeditions
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Microsoft Flight Simulator (2020)
Flight planning, systems mastery, routing
Witchfire
Weapon unlocks, build paths and arsenal knowledge compound
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.