head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.
Optimization · Systems & Chaos
Logical deduction over hidden mine placement, with unavoidable guess moments.

Variance · Systems & Chaos
Turn-based resource management through randomly generated dungeon layouts.
Microsoft Minesweeper leans Optimization (Systems & Chaos); Pokémon Mystery Dungeon: Red Rescue Team leans Variance (Systems & Chaos).
Microsoft Minesweeper leans a little harder on execution, though the gap is small.
Microsoft Minesweeper
Click speed only matters for leaderboard times
Pokémon Mystery Dungeon: Red Rescue Team
Turn-based grid movement - no twitch demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Microsoft Minesweeper
No opponent, just a static hidden board
Pokémon Mystery Dungeon: Red Rescue Team
Wild Pokémon follow simple deterministic AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Microsoft Minesweeper
Mine placement is hidden information forcing occasional pure guesses
Pokémon Mystery Dungeon: Red Rescue Team
Random dungeon layouts, items and encounters each run
Microsoft Minesweeper leans a little harder on optimization, though the gap is small.
Microsoft Minesweeper
Constraint deduction from number clues is fully solvable logic
Pokémon Mystery Dungeon: Red Rescue Team
Team building, item management and type matchups carry runs
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.