head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.

Execution · Practiced Mastery
A top-down single-touch shooter testing dodging reflexes through Doom-themed runs.
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); Mighty Doom leans Execution (Practiced Mastery).
Mighty Doom leans a little harder on execution, though the gap is small.
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Mighty Doom
Single-touch dodging and aiming under fire demands reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Mighty Doom
Enemies and bosses scripted, not adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Mighty Doom
Randomized loot and level layouts vary runs
Middle-earth: Shadow of Mordor leans a little harder on optimization, though the gap is small.
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
Mighty Doom
Leveling, gear and weapon upgrades drive progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.