head to head
Middle-earth: Shadow of MordorvsRogue Heroes: Ruins of Tasos
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); Rogue Heroes: Ruins of Tasos leans Optimization (Practiced Mastery).
Middle-earth: Shadow of MordorRogue Heroes: Ruins of Tasos
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads1 vs 0
Middle-earth: Shadow of Mordor leans harder on reads: Nemesis orcs remember you but remain mappable scripts
Variance4 vs 5
Rogue Heroes: Ruins of Tasos leans harder on variance: Procedural dungeon layouts vary each descent
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

