head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.

Optimization · Practiced Mastery
Bethesda space RPG with ship and outpost systems.
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); Starfield leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
Starfield
Shooter and piloting inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
Starfield
Scripted NPC AI patterns
Middle-earth: Shadow of Mordor leans a little harder on variance, though the gap is small.
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
Starfield
Procedural planets, loot variance
Starfield leans a little harder on optimization, though the gap is small.
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
Starfield
Ship building, outpost, perk routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.