head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
Open-world action game where procedurally generated orc captains remember your encounters.

Optimization · Practiced Mastery
Community resource management under randomised zombie pressure, with light action execution.
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); State of Decay leans Optimization (Practiced Mastery).
Middle-earth: Shadow of Mordor leans a little harder on execution, though the gap is small.
Middle-earth: Shadow of Mordor
Counter-timing combat and stealth execution
State of Decay
Melee and driving are functional, not demanding
Middle-earth: Shadow of Mordor leans a little harder on reads, though the gap is small.
Middle-earth: Shadow of Mordor
Nemesis orcs remember you but remain mappable scripts
State of Decay
Zombies swarm by simple rules, never adapting
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Procedural captains with hidden strengths and weaknesses
State of Decay
Dynamic events, infestations and survivor traits roll randomly
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Middle-earth: Shadow of Mordor
Intel gathering and exploiting known weaknesses solves fights
State of Decay
Base building, resource runs and survivor management are the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.