head to head
Middle-earth: Shadow of MordorvsSystem Shock (1994)
Middle-earth: Shadow of Mordor leans Optimization (Practiced Mastery); System Shock (1994) leans Optimization (Practiced Mastery).
Middle-earth: Shadow of MordorSystem Shock (1994)
Axis by axis
Execution5 vs 6
System Shock (1994) leans harder on execution: Moderate aim demands with stamina and leaning mechanics as execution layer
Reads1 vs 0
Middle-earth: Shadow of Mordor leans harder on reads: Nemesis orcs remember you but remain mappable scripts
Variance4 vs 4
Even - both lean on variance about the same.
Optimization6 vs 8
System Shock (1994) leans harder on optimization: Hacking, resource management, and log routing form deep solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

